A presentation of the VRML-ART
2000 exhibition, and the pros and cons of this media
Kathy Rae Huffman,
technical support - Martin
Shmitz
The pro and contra of works that provide a 3D view of objects, avatars,
and spaces online is strong. This presentation of VRML-ART 2000 will
give an overview of the basic issues regarding the technical platforms,
the categories of environments that artists are creating, and the most
innovative works by designers and architects. This collection of
international collection of 3D Web Works, serves as both a technical and
content information source. Artists, Designers, Technicians, Workshop
participants, and students are all included equally.
VRML-ART is an independent effort, non-commercial and non-affiliated
with any particular technology. It is an effort to balance an extreme
effort to monopolize the Internet with a particular technical platform,
but also to show the variety of types of content that can be presented.
Multi-user communication sites, personal narrative, scientific
representation, and sounds capes are among the most successful works.
The introduction of multi-media has enhanced the reality of 3D virtual
environments online, and enables complexities never before achieved in
3D spaces on the Internet.
The exhibition of VRML-ART2000 is, until now, the only international
juried show of its kind, and at it's home domain it has become the
biggest collection of three-dimensional art and design sites ever
assembled. The
VRML-ART 2000 show joins artistic concepts with commercial applications,
and provides an online gallery site. The VRML-ART 2000 collection
presents URL's by 54 individuals, from 26 countries.
Schmitz will discuss the kinds of technical systems that were organized
for the networked projects of Van Gogh TV, and the setting up of a
technical platform for students in Vienna. He will discuss off-the-shelf
software and coding for specific problems encountered during
presentation and installation of artwork.
Kathy Rae Huffman, will give an overview of the development of 3D/VRML-ART
online, and address the question about what makes this technical medium
"ART" in the eyes of curators, critics and gallerists. She
will present independent artists as well as commercially interested
artists, students, and graduates of professional workshops.
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